Jamaican Goblin Alchemist
Name: Kmon Madbrewer
Attributes: Agility d8, Smarts d10, Spirit d6, Strength d6, Vigor d6
Skills: Alchemy d10, Fighting d6, Knowledge: History d8, Knowledge: Nature d4, Notice d8, Shooting d8, Stealth d8, Streetwise d6, Tracking d6
Pace: 6, Parry: 6, Toughness: 5, Charisma: -3
Gear: Bow d8 (2d6, 12/24/48), Dagger d6 (Str+d4), Unarmed Strike d6 (Str), Leather Armor (0, Parry+1), Blast – 3d6, Blast – Large Template, Boost Shooting 1, Entangle – area, Entangle – Individual, Mojo 2 wounds, Mojo 2 wounds, Obscure, Shape Change – med (6 min), Shape Change – small (7 min)
•Curious: Must check out everything and solve all mysteries
•Greedy: Argues over all treasure
•Habit (smokes the ganja): Annoying and constant habit
•Alchemy: Gain the Alchemist arcane background
•Agile: Start with d6 Agility
•Evasive: Attackers -1 on known attacks
•Infravision: Half penalty (round down) for bad lighting vs. live targets
•Outsider: Half-orcs aren’t trusted by most other civilized races, and so subtract 2 from their Charisma.
•Small: Half-folk average only about 4’ tall. Their small size subtracts 1 from their Toughness.
•Blast: Targets in Medium Blast Template take 2d6 damage; Double points adds +d6 damage OR Large Burst
•Boost/Lower Trait: Raise/lower a trait by one die-type (or two with raise)
•Entangle: Restrained target suffers -2 Pace and skills linked to Agi and Str; Break free with Str or Agi; Single target costs 2 points, Medium Burst Template costs 4
•Healing: Heal wounds within one hour (2 with raise); Cure poison and disease within 10 minutes
•Obscure: Obscures area equal to Large Burst Template; Attacks suffer blindness penalty of -6
•Shape Change: Transform into a mundane animal shape
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Born in the north, Kmon came from a long line of “Boomers” – alchemists. His given name is Kmon (think Jamaican) due to his incessant curiosity about all things (although he does not always retain the knowledge). He was part of a goblin/hobgoblin/ogre raiding party headed south. In one misadventure, he fell into a nest of large spiders in an attempt to gather regents for his formulae. He never quite got over the experience and refuses to talk about it. Eventually, the raiding party made it south. While Kmon was back at the base came, most of the party was wiped out by the Rangers as they attempted to raid a nearby village. The Rangers tracked back to the base camp and found Kmon happily brewing away (no one is quite sure if it was dinner or another potion – Kmon has a passion for cooking as well). Several of the Rangers want to kill him outright and finish the raid. However, (insert another PC name) saw the possibilities of having access to a goblin Boomer, as their explosive arrows are rather reknown. In gratitude for saving his life, Kmon has Vowed his life to the PC and would gladly give his own life in their place.
Due to the continued cowardace of Mandikar, Kmon died trying to save himself from a band of Knights.